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Listener.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_LISTENER_HPP
26#define SFML_LISTENER_HPP
27
29// Headers
31#include <SFML/Config.hpp>
33
34
35namespace sf
36{
43{
44public :
45
53 static void SetGlobalVolume(float Volume);
54
61 static float GetGlobalVolume();
62
70 static void SetPosition(float X, float Y, float Z);
71
79 static void SetPosition(const Vector3f& Position);
80
88
97 static void SetTarget(float X, float Y, float Z);
98
107 static void SetTarget(const Vector3f& Target);
108
117};
118
119} // namespace sf
120
121
122#endif // SFML_LISTENER_HPP
#define SFML_API
Definition Config.hpp:114
Listener is a global interface for defining the audio listener properties ; the audio listener is the...
Definition Listener.hpp:43
static void SetGlobalVolume(float Volume)
Change the global volume of all the sounds.
static void SetTarget(float X, float Y, float Z)
Change the orientation of the listener (the point he must look at) (take 3 values).
static Vector3f GetPosition()
Get the current position of the listener.
static void SetPosition(float X, float Y, float Z)
Change the position of the listener (take 3 values).
static void SetPosition(const Vector3f &Position)
Change the position of the listener (take a 3D vector).
static float GetGlobalVolume()
Get the current value of the global volume of all the sounds.
static void SetTarget(const Vector3f &Target)
Change the orientation of the listener (the point he must look at) (take a 3D vector).
static Vector3f GetTarget()
Get the current orientation of the listener (the point he's looking at).
Vector3< float > Vector3f
Definition Vector3.hpp:212