Simple and Fast Multimedia Library
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SFML
include
SFML
Audio
Music.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_MUSIC_HPP
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#define SFML_MUSIC_HPP
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// Headers
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#include <
SFML/Audio/SoundStream.hpp
>
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#include <string>
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#include <vector>
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namespace
sf
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{
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namespace
priv
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{
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class
SoundFile;
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}
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class
SFML_API
Music
:
public
SoundStream
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{
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public :
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explicit
Music
(std::size_t BufferSize = 44100);
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~Music
();
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bool
OpenFromFile
(
const
std::string& Filename);
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bool
OpenFromMemory
(
const
char
* Data, std::size_t SizeInBytes);
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float
GetDuration
()
const
;
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private :
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virtual
bool
OnStart();
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virtual
bool
OnGetData(
Chunk
& Data);
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// Member data
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priv::SoundFile* myFile;
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float
myDuration;
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std::vector<Int16> mySamples;
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};
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}
// namespace sf
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#endif
// SFML_MUSIC_HPP
SFML_API
#define SFML_API
Definition
Config.hpp:114
SoundStream.hpp
sf::Music::OpenFromMemory
bool OpenFromMemory(const char *Data, std::size_t SizeInBytes)
Open a music file from memory (doesn't play it – call Play() for that).
sf::Music::Music
Music(std::size_t BufferSize=44100)
Construct the music with a buffer size.
sf::Music::OpenFromFile
bool OpenFromFile(const std::string &Filename)
Open a music file (doesn't play it – call Play() for that).
sf::Music::~Music
~Music()
Destructor.
sf::Music::GetDuration
float GetDuration() const
Get the music duration.
sf::SoundStream::SoundStream
SoundStream()
Default constructor.
sf
Definition
AudioResource.hpp:35
sf::SoundStream::Chunk
Structure defining a chunk of audio data to stream.
Definition
SoundStream.hpp:70
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