Simple and Fast Multimedia Library
Documentation for SFML 1.6
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SFML
include
SFML
Window
WindowListener.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_WINDOWLISTENER_HPP
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#define SFML_WINDOWLISTENER_HPP
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// Headers
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#include <
SFML/Config.hpp
>
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namespace
sf
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{
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class
Event
;
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class
SFML_API
WindowListener
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{
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public :
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virtual
void
OnEvent
(
const
Event
& EventReceived) = 0;
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protected :
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virtual
~WindowListener
() {}
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};
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}
// namespace sf
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#endif
// SFML_WINDOWLISTENER_HPP
Config.hpp
SFML_API
#define SFML_API
Definition
Config.hpp:114
sf::Event
Event defines a system event and its parameters.
Definition
Event.hpp:198
sf::WindowListener
Base class for classes that want to receive events from a window (for internal use only).
Definition
WindowListener.hpp:43
sf::WindowListener::~WindowListener
virtual ~WindowListener()
Destructor.
Definition
WindowListener.hpp:60
sf::WindowListener::OnEvent
virtual void OnEvent(const Event &EventReceived)=0
Called each time an event is received from attached window.
sf
Definition
AudioResource.hpp:35
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