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Specialized SoundRecorder which saves the captured audio data into a sound buffer. More...
#include <SFML/Audio/SoundBufferRecorder.hpp>
Public Member Functions | |
| const SoundBuffer & | GetBuffer () const |
| Get the sound buffer containing the captured audio data. | |
| void | Start (unsigned int SampleRate=44100) |
| Start the capture. | |
| void | Stop () |
| Stop the capture. | |
| unsigned int | GetSampleRate () const |
| Get the sample rate. | |
Static Public Member Functions | |
| static bool | CanCapture () |
| Tell if the system supports sound capture. | |
Specialized SoundRecorder which saves the captured audio data into a sound buffer.
Definition at line 42 of file SoundBufferRecorder.hpp.
|
staticinherited |
Tell if the system supports sound capture.
If not, this class won't be usable
| const SoundBuffer & sf::SoundBufferRecorder::GetBuffer | ( | ) | const |
Get the sound buffer containing the captured audio data.
|
inherited |
Get the sample rate.
|
inherited |
Start the capture.
Warning : only one capture can happen at the same time
| SampleRate | : Sound frequency (the more samples, the higher the quality) (44100 by default = CD quality) |
|
inherited |
Stop the capture.