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Context.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_CONTEXT_HPP
26#define SFML_CONTEXT_HPP
27
29// Headers
35
36
37namespace sf
38{
39namespace priv
40{
41 class GlContext;
42}
43
49{
50public:
51
59
67
76 bool setActive(bool active);
77
78public:
79
91 Context(const ContextSettings& settings, unsigned int width, unsigned int height);
92
93private:
94
96 // Member data
98 priv::GlContext* m_context;
99};
100
101} // namespace sf
102
103
104#endif // SFML_CONTEXT_HPP
105
#define SFML_WINDOW_API
bool setActive(bool active)
Activate or deactivate explicitly the context.
Context(const ContextSettings &settings, unsigned int width, unsigned int height)
Construct a in-memory context.
~Context()
Destructor.
Context()
Default constructor.
GlResource()
Default constructor.
NonCopyable()
Default constructor.
Structure defining the settings of the OpenGL context attached to a window.