Simple and Fast Multimedia Library
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SFML
include
SFML
Window
Context.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_CONTEXT_HPP
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#define SFML_CONTEXT_HPP
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// Headers
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#include <
SFML/Window/Export.hpp
>
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#include <
SFML/Window/GlResource.hpp
>
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#include <
SFML/Window/ContextSettings.hpp
>
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#include <
SFML/System/NonCopyable.hpp
>
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namespace
sf
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{
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namespace
priv
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{
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class
GlContext;
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}
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class
SFML_WINDOW_API
Context
:
GlResource
,
NonCopyable
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{
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public
:
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Context
();
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~Context
();
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bool
setActive
(
bool
active);
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public
:
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Context
(
const
ContextSettings
& settings,
unsigned
int
width,
unsigned
int
height);
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private
:
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// Member data
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priv::GlContext* m_context;
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};
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}
// namespace sf
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#endif
// SFML_CONTEXT_HPP
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ContextSettings.hpp
GlResource.hpp
NonCopyable.hpp
Export.hpp
SFML_WINDOW_API
#define SFML_WINDOW_API
Definition
Window/Export.hpp:43
sf::Context::setActive
bool setActive(bool active)
Activate or deactivate explicitly the context.
sf::Context::Context
Context(const ContextSettings &settings, unsigned int width, unsigned int height)
Construct a in-memory context.
sf::Context::~Context
~Context()
Destructor.
sf::Context::Context
Context()
Default constructor.
sf::GlResource::GlResource
GlResource()
Default constructor.
sf::NonCopyable::NonCopyable
NonCopyable()
Default constructor.
Definition
NonCopyable.hpp:53
sf
Definition
Listener.hpp:36
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition
ContextSettings.hpp:37
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