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WindowHandle.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_WINDOWHANDLE_HPP
26#define SFML_WINDOWHANDLE_HPP
27
29// Headers
31#include <SFML/Config.hpp>
32
33// Windows' HWND is a typedef on struct HWND__*
34#if defined(SFML_SYSTEM_WINDOWS)
35 struct HWND__;
36#endif
37
38namespace sf
39{
44#if defined(SFML_SYSTEM_WINDOWS)
45
46 // Window handle is HWND (HWND__*) on Windows
47 typedef HWND__* WindowHandle;
48
49#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
50
51 // Window handle is Window (unsigned long) on Unix - X11
52 typedef unsigned long WindowHandle;
53
54#elif defined(SFML_SYSTEM_MACOS)
55
56 // Window handle is NSWindow (void*) on Mac OS X - Cocoa
57 typedef void* WindowHandle;
58
59#elif defined(SFML_SYSTEM_IOS)
60
61 // Window handle is UIWindow (void*) on iOS - UIKit
62 typedef void* WindowHandle;
63
64#elif defined(SFML_SYSTEM_ANDROID)
65
66 // Window handle is ANativeWindow (void*) on Android
67 typedef void* WindowHandle;
68
69#endif
70
71} // namespace sf
72
73
74#endif // SFML_WINDOWHANDLE_HPP