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This is the complete list of members for sf::Texture, including all inherited members.
| bind(const Texture *texture, CoordinateType coordinateType=Normalized) | sf::Texture | static |
| CoordinateType enum name | sf::Texture | |
| copyToImage() const | sf::Texture | |
| create(unsigned int width, unsigned int height) | sf::Texture | |
| getMaximumSize() | sf::Texture | static |
| getNativeHandle() const | sf::Texture | |
| getSize() const | sf::Texture | |
| isRepeated() const | sf::Texture | |
| isSmooth() const | sf::Texture | |
| loadFromFile(const std::string &filename, const IntRect &area=IntRect()) | sf::Texture | |
| loadFromImage(const Image &image, const IntRect &area=IntRect()) | sf::Texture | |
| loadFromMemory(const void *data, std::size_t size, const IntRect &area=IntRect()) | sf::Texture | |
| loadFromStream(InputStream &stream, const IntRect &area=IntRect()) | sf::Texture | |
| Normalized enum value | sf::Texture | |
| operator=(const Texture &right) | sf::Texture | |
| Pixels enum value | sf::Texture | |
| RenderTarget class | sf::Texture | friend |
| RenderTexture class | sf::Texture | friend |
| setRepeated(bool repeated) | sf::Texture | |
| setSmooth(bool smooth) | sf::Texture | |
| Texture() | sf::Texture | |
| Texture(const Texture ©) | sf::Texture | |
| update(const Uint8 *pixels) | sf::Texture | |
| update(const Uint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y) | sf::Texture | |
| update(const Image &image) | sf::Texture | |
| update(const Image &image, unsigned int x, unsigned int y) | sf::Texture | |
| update(const Window &window) | sf::Texture | |
| update(const Window &window, unsigned int x, unsigned int y) | sf::Texture | |
| ~Texture() | sf::Texture |