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RenderWindow.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERWINDOW_HPP
26#define SFML_RENDERWINDOW_HPP
27
29// Headers
35#include <string>
36
37
38namespace sf
39{
45{
46public:
47
56
76 RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
77
94 explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
95
102 virtual ~RenderWindow();
103
113 virtual Vector2u getSize() const;
114
141
142protected:
143
152 virtual void onCreate();
153
161 virtual void onResize();
162
163private:
164
173 virtual bool activate(bool active);
174};
175
176} // namespace sf
177
178
179#endif // SFML_RENDERWINDOW_HPP
180
181
#define SFML_DEPRECATED
Definition Config.hpp:193
#define SFML_GRAPHICS_API
Class for loading, manipulating and saving images.
Definition Image.hpp:47
RenderTarget()
Default constructor.
RenderWindow(WindowHandle handle, const ContextSettings &settings=ContextSettings())
Construct the window from an existing control.
virtual ~RenderWindow()
Destructor.
Image capture() const
Copy the current contents of the window to an image.
virtual void onCreate()
Function called after the window has been created.
virtual void onResize()
Function called after the window has been resized.
RenderWindow()
Default constructor.
virtual Vector2u getSize() const
Get the size of the rendering region of the window.
RenderWindow(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
Construct a new window.
Utility string class that automatically handles conversions between types and encodings.
Definition String.hpp:46
VideoMode defines a video mode (width, height, bpp).
Definition VideoMode.hpp:42
Window()
Default constructor.
platform–specific WindowHandle
Define a low-level window handle type, specific to each platform.
@ Default
Default window style.
unsigned int Uint32
Definition Config.hpp:217
Vector2< unsigned int > Vector2u
Definition Vector2.hpp:254
Structure defining the settings of the OpenGL context attached to a window.