Simple and Fast Multimedia Library
Documentation for SFML 2.4.2
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SFML
include
SFML
Graphics
RenderWindow.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_RENDERWINDOW_HPP
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#define SFML_RENDERWINDOW_HPP
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// Headers
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#include <
SFML/Graphics/Export.hpp
>
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#include <
SFML/Graphics/RenderTarget.hpp
>
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#include <
SFML/Graphics/Image.hpp
>
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#include <
SFML/Window/Window.hpp
>
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#include <string>
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namespace
sf
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{
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class
SFML_GRAPHICS_API
RenderWindow
:
public
Window
,
public
RenderTarget
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{
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public
:
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RenderWindow
();
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RenderWindow
(
VideoMode
mode,
const
String
& title,
Uint32
style =
Style::Default
,
const
ContextSettings
& settings =
ContextSettings
());
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explicit
RenderWindow
(
WindowHandle
handle,
const
ContextSettings
& settings =
ContextSettings
());
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virtual
~RenderWindow
();
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virtual
Vector2u
getSize
()
const
;
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SFML_DEPRECATED
Image
capture
()
const
;
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protected
:
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virtual
void
onCreate
();
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virtual
void
onResize
();
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private
:
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virtual
bool
activate(
bool
active);
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};
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}
// namespace sf
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#endif
// SFML_RENDERWINDOW_HPP
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SFML_DEPRECATED
#define SFML_DEPRECATED
Definition
Config.hpp:193
Export.hpp
SFML_GRAPHICS_API
#define SFML_GRAPHICS_API
Definition
Graphics/Export.hpp:43
Image.hpp
RenderTarget.hpp
Window.hpp
sf::Image
Class for loading, manipulating and saving images.
Definition
Image.hpp:47
sf::RenderTarget::RenderTarget
RenderTarget()
Default constructor.
sf::RenderWindow::RenderWindow
RenderWindow(WindowHandle handle, const ContextSettings &settings=ContextSettings())
Construct the window from an existing control.
sf::RenderWindow::~RenderWindow
virtual ~RenderWindow()
Destructor.
sf::RenderWindow::capture
Image capture() const
Copy the current contents of the window to an image.
sf::RenderWindow::onCreate
virtual void onCreate()
Function called after the window has been created.
sf::RenderWindow::onResize
virtual void onResize()
Function called after the window has been resized.
sf::RenderWindow::RenderWindow
RenderWindow()
Default constructor.
sf::RenderWindow::getSize
virtual Vector2u getSize() const
Get the size of the rendering region of the window.
sf::RenderWindow::RenderWindow
RenderWindow(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
Construct a new window.
sf::String
Utility string class that automatically handles conversions between types and encodings.
Definition
String.hpp:46
sf::VideoMode
VideoMode defines a video mode (width, height, bpp).
Definition
VideoMode.hpp:42
sf::Window::Window
Window()
Default constructor.
sf::WindowHandle
platform–specific WindowHandle
Define a low-level window handle type, specific to each platform.
Definition
WindowHandle.hpp:68
sf::Style::Default
@ Default
Default window style.
Definition
WindowStyle.hpp:46
sf
Definition
AlResource.hpp:35
sf::Uint32
unsigned int Uint32
Definition
Config.hpp:217
sf::Vector2u
Vector2< unsigned int > Vector2u
Definition
Vector2.hpp:254
sf::ContextSettings
Structure defining the settings of the OpenGL context attached to a window.
Definition
ContextSettings.hpp:37
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