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#include <SFML/Audio/Export.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/Vector3.hpp>
Go to the source code of this file.
Classes | |
struct | sf::Listener::Cone |
Structure defining the properties of a directional cone. More... |
Namespaces | |
namespace | sf |
namespace | sf::Listener |
The audio listener is the point in the scene from where all the sounds are heard. |
Functions | |
void | sf::Listener::setGlobalVolume (float volume) |
Change the global volume of all the sounds and musics. | |
float | sf::Listener::getGlobalVolume () |
Get the current value of the global volume. | |
void | sf::Listener::setPosition (const Vector3f &position) |
Set the position of the listener in the scene. | |
Vector3f | sf::Listener::getPosition () |
Get the current position of the listener in the scene. | |
void | sf::Listener::setDirection (const Vector3f &direction) |
Set the forward vector of the listener in the scene. | |
Vector3f | sf::Listener::getDirection () |
Get the current forward vector of the listener in the scene. | |
void | sf::Listener::setVelocity (const Vector3f &velocity) |
Set the velocity of the listener in the scene. | |
Vector3f | sf::Listener::getVelocity () |
Get the current forward vector of the listener in the scene. | |
void | sf::Listener::setCone (const Listener::Cone &cone) |
Set the cone properties of the listener in the audio scene. | |
Listener::Cone | sf::Listener::getCone () |
Get the cone properties of the listener in the audio scene. | |
void | sf::Listener::setUpVector (const Vector3f &upVector) |
Set the upward vector of the listener in the scene. | |
Vector3f | sf::Listener::getUpVector () |
Get the current upward vector of the listener in the scene. |