Simple and Fast Multimedia Library
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SFML
include
SFML
Audio
OutputSoundFile.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#pragma once
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// Headers
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#include <
SFML/Audio/Export.hpp
>
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#include <
SFML/Audio/SoundChannel.hpp
>
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#include <
SFML/Audio/SoundFileWriter.hpp
>
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#include <filesystem>
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#include <memory>
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#include <vector>
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#include <cstdint>
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namespace
sf
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{
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class
SFML_AUDIO_API
OutputSoundFile
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{
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public
:
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OutputSoundFile
() =
default
;
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OutputSoundFile
(
const
std::filesystem::path& filename,
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unsigned
int
sampleRate,
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unsigned
int
channelCount,
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const
std::vector<SoundChannel>& channelMap);
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[[nodiscard]]
bool
openFromFile
(
const
std::filesystem::path& filename,
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unsigned
int
sampleRate,
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unsigned
int
channelCount,
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const
std::vector<SoundChannel>& channelMap);
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void
write
(
const
std::int16_t* samples, std::uint64_t count);
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void
close
();
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private
:
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// Member data
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std::unique_ptr<SoundFileWriter> m_writer;
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};
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}
// namespace sf
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Export.hpp
SFML_AUDIO_API
#define SFML_AUDIO_API
Definition
Audio/Export.hpp:42
SoundChannel.hpp
SoundFileWriter.hpp
sf::OutputSoundFile::write
void write(const std::int16_t *samples, std::uint64_t count)
Write audio samples to the file.
sf::OutputSoundFile::OutputSoundFile
OutputSoundFile(const std::filesystem::path &filename, unsigned int sampleRate, unsigned int channelCount, const std::vector< SoundChannel > &channelMap)
Construct the sound file from the disk for writing.
sf::OutputSoundFile::openFromFile
bool openFromFile(const std::filesystem::path &filename, unsigned int sampleRate, unsigned int channelCount, const std::vector< SoundChannel > &channelMap)
Open the sound file from the disk for writing.
sf::OutputSoundFile::OutputSoundFile
OutputSoundFile()=default
Default constructor.
sf::OutputSoundFile::close
void close()
Close the current file.
sf
Definition
AudioResource.hpp:36
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