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SFML
include
SFML
Graphics
RenderStates.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#pragma once
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// Headers
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#include <
SFML/Graphics/Export.hpp
>
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#include <
SFML/Graphics/BlendMode.hpp
>
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#include <
SFML/Graphics/CoordinateType.hpp
>
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#include <
SFML/Graphics/StencilMode.hpp
>
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#include <
SFML/Graphics/Transform.hpp
>
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namespace
sf
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{
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class
Shader
;
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class
Texture
;
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struct
SFML_GRAPHICS_API
RenderStates
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{
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RenderStates
() =
default
;
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RenderStates
(
const
BlendMode
& theBlendMode);
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RenderStates
(
const
StencilMode
& theStencilMode);
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RenderStates
(
const
Transform
& theTransform);
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RenderStates
(
const
Texture
* theTexture);
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RenderStates
(
const
Shader
* theShader);
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RenderStates
(
const
BlendMode
& theBlendMode,
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const
StencilMode
& theStencilMode,
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const
Transform
& theTransform,
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CoordinateType
theCoordinateType,
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const
Texture
* theTexture,
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const
Shader
* theShader);
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// Static member data
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// NOLINTNEXTLINE(readability-identifier-naming)
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static
const
RenderStates
Default
;
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// Member data
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BlendMode
blendMode
{
BlendAlpha
};
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StencilMode
stencilMode
;
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Transform
transform
;
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CoordinateType
coordinateType
{
CoordinateType::Pixels
};
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const
Texture
*
texture
{};
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const
Shader
*
shader
{};
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};
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}
// namespace sf
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BlendMode.hpp
CoordinateType.hpp
Export.hpp
SFML_GRAPHICS_API
#define SFML_GRAPHICS_API
Definition
Graphics/Export.hpp:42
StencilMode.hpp
Transform.hpp
sf::Shader
Shader class (vertex, geometry and fragment)
Definition
Shader.hpp:54
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition
Texture.hpp:56
sf::Transform
3x3 transform matrix
Definition
Transform.hpp:48
sf::CoordinateType
CoordinateType
Types of texture coordinates that can be used for rendering.
Definition
CoordinateType.hpp:38
sf::CoordinateType::Pixels
@ Pixels
Texture coordinates in range [0 .. size].
Definition
CoordinateType.hpp:40
sf
Definition
AudioResource.hpp:36
sf::BlendAlpha
const BlendMode BlendAlpha
Blend source and dest according to dest alpha.
sf::BlendMode
Blending modes for drawing.
Definition
BlendMode.hpp:41
sf::RenderStates::RenderStates
RenderStates()=default
Default constructor.
sf::RenderStates::transform
Transform transform
Transform.
Definition
RenderStates.hpp:133
sf::RenderStates::RenderStates
RenderStates(const Shader *theShader)
Construct a default set of render states with a custom shader.
sf::RenderStates::RenderStates
RenderStates(const Transform &theTransform)
Construct a default set of render states with a custom transform.
sf::RenderStates::texture
const Texture * texture
Texture.
Definition
RenderStates.hpp:135
sf::RenderStates::RenderStates
RenderStates(const BlendMode &theBlendMode, const StencilMode &theStencilMode, const Transform &theTransform, CoordinateType theCoordinateType, const Texture *theTexture, const Shader *theShader)
Construct a set of render states with all its attributes.
sf::RenderStates::coordinateType
CoordinateType coordinateType
Texture coordinate type.
Definition
RenderStates.hpp:134
sf::RenderStates::RenderStates
RenderStates(const Texture *theTexture)
Construct a default set of render states with a custom texture.
sf::RenderStates::stencilMode
StencilMode stencilMode
Stencil mode.
Definition
RenderStates.hpp:132
sf::RenderStates::RenderStates
RenderStates(const BlendMode &theBlendMode)
Construct a default set of render states with a custom blend mode.
sf::RenderStates::Default
static const RenderStates Default
Special instance holding the default render states.
Definition
RenderStates.hpp:126
sf::RenderStates::shader
const Shader * shader
Shader.
Definition
RenderStates.hpp:136
sf::RenderStates::blendMode
BlendMode blendMode
Blending mode.
Definition
RenderStates.hpp:131
sf::RenderStates::RenderStates
RenderStates(const StencilMode &theStencilMode)
Construct a default set of render states with a custom stencil mode.
sf::StencilMode
Stencil modes for drawing.
Definition
StencilMode.hpp:107
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