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SFML
include
SFML
Network
SocketSelector.hpp
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#pragma once
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// Headers
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#include <
SFML/Network/Export.hpp
>
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#include <
SFML/System/Time.hpp
>
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#include <memory>
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namespace
sf
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{
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class
Socket
;
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class
SFML_NETWORK_API
SocketSelector
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{
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public
:
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SocketSelector
();
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~SocketSelector
();
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SocketSelector
(
const
SocketSelector
& copy);
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SocketSelector
&
operator=
(
const
SocketSelector
& right);
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SocketSelector
(
SocketSelector
&&) noexcept;
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SocketSelector
& operator=(
SocketSelector
&&) noexcept;
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void
add
(
Socket
& socket);
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void
remove
(
Socket
& socket);
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void
clear
();
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[[nodiscard]]
bool
wait
(
Time
timeout =
Time
::
Zero
);
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[[nodiscard]]
bool
isReady
(
Socket
& socket) const;
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private:
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struct SocketSelectorImpl;
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// Member data
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std::unique_ptr<SocketSelectorImpl> m_impl;
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};
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}
// namespace sf
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Export.hpp
SFML_NETWORK_API
#define SFML_NETWORK_API
Definition
Network/Export.hpp:42
Time.hpp
sf::SocketSelector::SocketSelector
SocketSelector(const SocketSelector ©)
Copy constructor.
sf::SocketSelector::SocketSelector
SocketSelector()
Default constructor.
sf::SocketSelector::clear
void clear()
Remove all the sockets stored in the selector.
sf::SocketSelector::SocketSelector
SocketSelector(SocketSelector &&) noexcept
Move constructor.
sf::SocketSelector::~SocketSelector
~SocketSelector()
Destructor.
sf::SocketSelector::isReady
bool isReady(Socket &socket) const
Test a socket to know if it is ready to receive data.
sf::SocketSelector::remove
void remove(Socket &socket)
Remove a socket from the selector.
sf::SocketSelector::wait
bool wait(Time timeout=Time::Zero)
Wait until one or more sockets are ready to receive.
sf::SocketSelector::add
void add(Socket &socket)
Add a new socket to the selector.
sf::SocketSelector::operator=
SocketSelector & operator=(const SocketSelector &right)
Overload of assignment operator.
sf::Socket
Base class for all the socket types.
Definition
Socket.hpp:42
sf::Time
Represents a time value.
Definition
Time.hpp:42
sf
Definition
AudioResource.hpp:36
sf::StencilUpdateOperation::Zero
@ Zero
If the stencil test passes, the value in the stencil buffer is set to zero.
Definition
StencilMode.hpp:63
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