Simple and Fast Multimedia Library
Documentation for SFML 3.0.0
Initializing search
SFML
Home
Learn
Tutorials
Documentation
Download
Community
Development
Donate
Simple and Fast Multimedia Library
Home
Learn
Tutorials
Documentation
Documentation
SFML 3.0.2
SFML 3.0.1
SFML 3.0.0
SFML 2.6.2
SFML 2.6.1
SFML 2.6.0
SFML 2.5.1
SFML 2.5.0
SFML 2.4.2
SFML 2.4.1
SFML 2.4.0
SFML 2.3.2
SFML 2.3.1
SFML 2.3
SFML 2.2
SFML 2.1
SFML 2.0
SFML 1.6
Download
Community
Development
Warning
This page refers to an old version of SFML.
Click here to switch to the latest version.
Main Page
Topics
Namespaces
Classes
Files
File List
File Members
Loading...
Searching...
No Matches
SFML
include
SFML
Audio
SoundBufferRecorder.hpp
Go to the documentation of this file.
1
2
//
3
// SFML - Simple and Fast Multimedia Library
4
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5
//
6
// This software is provided 'as-is', without any express or implied warranty.
7
// In no event will the authors be held liable for any damages arising from the use of this software.
8
//
9
// Permission is granted to anyone to use this software for any purpose,
10
// including commercial applications, and to alter it and redistribute it freely,
11
// subject to the following restrictions:
12
//
13
// 1. The origin of this software must not be misrepresented;
14
// you must not claim that you wrote the original software.
15
// If you use this software in a product, an acknowledgment
16
// in the product documentation would be appreciated but is not required.
17
//
18
// 2. Altered source versions must be plainly marked as such,
19
// and must not be misrepresented as being the original software.
20
//
21
// 3. This notice may not be removed or altered from any source distribution.
22
//
24
25
#pragma once
26
28
// Headers
30
#include <
SFML/Audio/Export.hpp
>
31
32
#include <
SFML/Audio/SoundBuffer.hpp
>
33
#include <
SFML/Audio/SoundRecorder.hpp
>
34
35
#include <vector>
36
37
#include <cstddef>
38
#include <cstdint>
39
40
41
namespace
sf
42
{
48
class
SFML_AUDIO_API
SoundBufferRecorder
:
public
SoundRecorder
49
{
50
public
:
55
~SoundBufferRecorder
()
override
;
56
68
[[nodiscard]]
const
SoundBuffer
&
getBuffer
()
const
;
69
70
protected
:
77
[[nodiscard]]
bool
onStart
()
override
;
78
88
[[nodiscard]]
bool
onProcessSamples
(
const
std::int16_t* samples, std::size_t sampleCount)
override
;
89
94
void
onStop
()
override
;
95
96
private
:
98
// Member data
100
std::vector<std::int16_t> m_samples;
101
SoundBuffer
m_buffer;
102
};
103
104
}
// namespace sf
105
106
Export.hpp
SFML_AUDIO_API
#define SFML_AUDIO_API
Definition
Audio/Export.hpp:42
SoundBuffer.hpp
SoundRecorder.hpp
sf::SoundBufferRecorder
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
Definition
SoundBufferRecorder.hpp:49
sf::SoundBufferRecorder::getBuffer
const SoundBuffer & getBuffer() const
Get the sound buffer containing the captured audio data.
sf::SoundBufferRecorder::onStart
bool onStart() override
Start capturing audio data.
sf::SoundBufferRecorder::onProcessSamples
bool onProcessSamples(const std::int16_t *samples, std::size_t sampleCount) override
Process a new chunk of recorded samples.
sf::SoundBufferRecorder::onStop
void onStop() override
Stop capturing audio data.
sf::SoundBufferRecorder::~SoundBufferRecorder
~SoundBufferRecorder() override
destructor
sf::SoundBuffer
Storage for audio samples defining a sound.
Definition
SoundBuffer.hpp:55
sf::SoundRecorder::SoundRecorder
SoundRecorder()
Default constructor.
sf
Definition
AudioResource.hpp:36
Back to top