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Encapsulate an IPv4 network address. More...
#include <SFML/Network/IpAddress.hpp>
Public Member Functions | |
IpAddress (std::uint8_t byte0, std::uint8_t byte1, std::uint8_t byte2, std::uint8_t byte3) | |
Construct the address from 4 bytes. | |
IpAddress (std::uint32_t address) | |
Construct the address from a 32-bits integer. | |
std::string | toString () const |
Get a string representation of the address. | |
std::uint32_t | toInteger () const |
Get an integer representation of the address. |
Static Public Member Functions | |
static std::optional< IpAddress > | resolve (std::string_view address) |
Construct the address from a null-terminated string view. | |
static std::optional< IpAddress > | getLocalAddress () |
Get the computer's local address. | |
static std::optional< IpAddress > | getPublicAddress (Time timeout=Time::Zero) |
Get the computer's public address. |
Static Public Attributes | |
static const IpAddress | Any |
Value representing any address (0.0.0.0) | |
static const IpAddress | LocalHost |
The "localhost" address (for connecting a computer to itself locally) | |
static const IpAddress | Broadcast |
The "broadcast" address (for sending UDP messages to everyone on a local network) |
Friends | |
bool | operator< (IpAddress left, IpAddress right) |
Overload of operator< to compare two IP addresses. |
Encapsulate an IPv4 network address.
sf::IpAddress is a utility class for manipulating network addresses.
It provides a set a implicit constructors and conversion functions to easily build or transform an IP address from/to various representations.
Usage example:
Note that sf::IpAddress currently doesn't support IPv6 nor other types of network addresses.
Definition at line 48 of file IpAddress.hpp.
sf::IpAddress::IpAddress | ( | std::uint8_t | byte0, |
std::uint8_t | byte1, | ||
std::uint8_t | byte2, | ||
std::uint8_t | byte3 ) |
Construct the address from 4 bytes.
Calling IpAddress(a, b, c, d) is equivalent to calling IpAddress::resolve("a.b.c.d"), but safer as it doesn't have to parse a string to get the address components.
byte0 | First byte of the address |
byte1 | Second byte of the address |
byte2 | Third byte of the address |
byte3 | Fourth byte of the address |
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explicit |
Construct the address from a 32-bits integer.
This constructor uses the internal representation of the address directly. It should be used for optimization purposes, and only if you got that representation from IpAddress::toInteger().
address | 4 bytes of the address packed into a 32-bits integer |
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staticnodiscard |
Get the computer's local address.
The local address is the address of the computer from the LAN point of view, i.e. something like 192.168.1.56. It is meaningful only for communications over the local network. Unlike getPublicAddress, this function is fast and may be used safely anywhere.
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staticnodiscard |
Get the computer's public address.
The public address is the address of the computer from the internet point of view, i.e. something like 89.54.1.169. It is necessary for communications over the world wide web. The only way to get a public address is to ask it to a distant website; as a consequence, this function depends on both your network connection and the server, and may be very slow. You should use it as few as possible. Because this function depends on the network connection and on a distant server, you may use a time limit if you don't want your program to be possibly stuck waiting in case there is a problem; this limit is deactivated by default.
timeout | Maximum time to wait |
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staticnodiscard |
Construct the address from a null-terminated string view.
Here address can be either a decimal address (ex: "192.168.1.56") or a network name (ex: "localhost").
address | IP address or network name |
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nodiscard |
Get an integer representation of the address.
The returned number is the internal representation of the address, and should be used for optimization purposes only (like sending the address through a socket). The integer produced by this function can then be converted back to a sf::IpAddress with the proper constructor.
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nodiscard |
Overload of operator< to compare two IP addresses.
left | Left operand (a IP address) |
right | Right operand (a IP address) |
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static |
Value representing any address (0.0.0.0)
Definition at line 168 of file IpAddress.hpp.
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static |
The "broadcast" address (for sending UDP messages to everyone on a local network)
Definition at line 170 of file IpAddress.hpp.
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static |
The "localhost" address (for connecting a computer to itself locally)
Definition at line 169 of file IpAddress.hpp.