Warning
This page refers to an old version of SFML. Click here to switch to the latest version.
Warning
This page refers to an old version of SFML. Click here to switch to the latest version.
This is the complete list of members for sf::RenderTexture, including all inherited members.
clear(Color color=Color::Black) | sf::RenderTarget | |
clear(Color color, StencilValue stencilValue) | sf::RenderTarget | |
clearStencil(StencilValue stencilValue) | sf::RenderTarget | |
display() | sf::RenderTexture | |
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default) | sf::RenderTarget | |
generateMipmap() | sf::RenderTexture | |
getDefaultView() const | sf::RenderTarget | |
getMaximumAntiAliasingLevel() | sf::RenderTexture | static |
getScissor(const View &view) const | sf::RenderTarget | |
getSize() const override | sf::RenderTexture | virtual |
getTexture() const | sf::RenderTexture | |
getView() const | sf::RenderTarget | |
getViewport(const View &view) const | sf::RenderTarget | |
initialize() | sf::RenderTarget | protected |
isRepeated() const | sf::RenderTexture | |
isSmooth() const | sf::RenderTexture | |
isSrgb() const override | sf::RenderTexture | virtual |
mapCoordsToPixel(Vector2f point) const | sf::RenderTarget | |
mapCoordsToPixel(Vector2f point, const View &view) const | sf::RenderTarget | |
mapPixelToCoords(Vector2i point) const | sf::RenderTarget | |
mapPixelToCoords(Vector2i point, const View &view) const | sf::RenderTarget | |
operator=(const RenderTexture &)=delete | sf::RenderTexture | |
operator=(RenderTexture &&) noexcept | sf::RenderTexture | |
sf::RenderTarget::operator=(const RenderTarget &)=delete | sf::RenderTarget | |
sf::RenderTarget::operator=(RenderTarget &&) noexcept=default | sf::RenderTarget | |
popGLStates() | sf::RenderTarget | |
pushGLStates() | sf::RenderTarget | |
RenderTarget(const RenderTarget &)=delete | sf::RenderTarget | |
RenderTarget(RenderTarget &&) noexcept=default | sf::RenderTarget | |
RenderTarget()=default | sf::RenderTarget | protected |
RenderTexture() | sf::RenderTexture | |
RenderTexture(Vector2u size, const ContextSettings &settings={}) | sf::RenderTexture | |
RenderTexture(const RenderTexture &)=delete | sf::RenderTexture | |
RenderTexture(RenderTexture &&) noexcept | sf::RenderTexture | |
resetGLStates() | sf::RenderTarget | |
resize(Vector2u size, const ContextSettings &settings={}) | sf::RenderTexture | |
setActive(bool active=true) override | sf::RenderTexture | virtual |
setRepeated(bool repeated) | sf::RenderTexture | |
setSmooth(bool smooth) | sf::RenderTexture | |
setView(const View &view) | sf::RenderTarget | |
~RenderTarget()=default | sf::RenderTarget | virtual |
~RenderTexture() override | sf::RenderTexture |