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This is the complete list of members for sf::Texture, including all inherited members.
bind(const Texture *texture, CoordinateType coordinateType=CoordinateType::Normalized) | sf::Texture | static |
copyToImage() const | sf::Texture | |
generateMipmap() | sf::Texture | |
getMaximumSize() | sf::Texture | static |
getNativeHandle() const | sf::Texture | |
getSize() const | sf::Texture | |
isRepeated() const | sf::Texture | |
isSmooth() const | sf::Texture | |
isSrgb() const | sf::Texture | |
loadFromFile(const std::filesystem::path &filename, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
loadFromImage(const Image &image, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
loadFromMemory(const void *data, std::size_t size, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
loadFromStream(InputStream &stream, bool sRgb=false, const IntRect &area={}) | sf::Texture | |
operator=(const Texture &) | sf::Texture | |
operator=(Texture &&) noexcept | sf::Texture | |
RenderTarget class | sf::Texture | friend |
RenderTexture class | sf::Texture | friend |
resize(Vector2u size, bool sRgb=false) | sf::Texture | |
setRepeated(bool repeated) | sf::Texture | |
setSmooth(bool smooth) | sf::Texture | |
swap(Texture &right) noexcept | sf::Texture | |
Text class | sf::Texture | friend |
Texture() | sf::Texture | |
Texture(const Texture ©) | sf::Texture | |
Texture(Texture &&) noexcept | sf::Texture | |
Texture(const std::filesystem::path &filename, bool sRgb=false) | sf::Texture | explicit |
Texture(const std::filesystem::path &filename, bool sRgb, const IntRect &area) | sf::Texture | |
Texture(const void *data, std::size_t size, bool sRgb=false) | sf::Texture | |
Texture(const void *data, std::size_t size, bool sRgb, const IntRect &area) | sf::Texture | |
Texture(InputStream &stream, bool sRgb=false) | sf::Texture | explicit |
Texture(InputStream &stream, bool sRgb, const IntRect &area) | sf::Texture | |
Texture(const Image &image, bool sRgb=false) | sf::Texture | explicit |
Texture(const Image &image, bool sRgb, const IntRect &area) | sf::Texture | |
Texture(Vector2u size, bool sRgb=false) | sf::Texture | explicit |
update(const std::uint8_t *pixels) | sf::Texture | |
update(const std::uint8_t *pixels, Vector2u size, Vector2u dest) | sf::Texture | |
update(const Texture &texture) | sf::Texture | |
update(const Texture &texture, Vector2u dest) | sf::Texture | |
update(const Image &image) | sf::Texture | |
update(const Image &image, Vector2u dest) | sf::Texture | |
update(const Window &window) | sf::Texture | |
update(const Window &window, Vector2u dest) | sf::Texture | |
~Texture() | sf::Texture |