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Base class for all render targets (window, image, ...). More...
#include <SFML/Graphics/RenderTarget.hpp>
Public Member Functions | |
| virtual | ~RenderTarget () |
| Destructor. | |
| void | Clear (const Color &FillColor=Color(0, 0, 0)) |
| Clear the entire target with a single color. | |
| virtual void | Draw (const Drawable &Object) |
| Draw something into the target. | |
| virtual unsigned int | GetWidth () const =0 |
| Get the width of the rendering region of the target. | |
| virtual unsigned int | GetHeight () const =0 |
| Get the height of the rendering region of the target. | |
| void | SetView (const View &NewView) |
| Change the current active view. | |
| const View & | GetView () const |
| Get the current view. | |
| View & | GetDefaultView () |
| Get the default view of the window for read / write. | |
| void | PreserveOpenGLStates (bool Preserve) |
| Tell SFML to preserve external OpenGL states, at the expense of more CPU charge. | |
Protected Member Functions | |
| RenderTarget () | |
| Default constructor. | |
| void | Initialize () |
| Called by the derived class when it's ready to be initialized. | |
Base class for all render targets (window, image, ...).
Definition at line 43 of file RenderTarget.hpp.
|
virtual |
Destructor.
|
protected |
Default constructor.
Clear the entire target with a single color.
| FillColor | : Color to use to clear the render target |
|
virtual |
Draw something into the target.
| Object | : Object to draw |
| View & sf::RenderTarget::GetDefaultView | ( | ) |
Get the default view of the window for read / write.
|
pure virtual |
Get the height of the rendering region of the target.
Implemented in sf::RenderWindow.
| const View & sf::RenderTarget::GetView | ( | ) | const |
Get the current view.
|
pure virtual |
Get the width of the rendering region of the target.
Implemented in sf::RenderWindow.
|
protected |
Called by the derived class when it's ready to be initialized.
| void sf::RenderTarget::PreserveOpenGLStates | ( | bool | Preserve | ) |
Tell SFML to preserve external OpenGL states, at the expense of more CPU charge.
Use this function if you don't want SFML to mess up your own OpenGL states (if any). Don't enable state preservation if not needed, as it will allow SFML to do internal optimizations and improve performances. This parameter is false by default
| Preserve | : True to preserve OpenGL states, false to let SFML optimize |
| void sf::RenderTarget::SetView | ( | const View & | NewView | ) |
Change the current active view.
| NewView | : New view to use (pass GetDefaultView() to set the default view) |