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Base class for classes that require an audio device. More...
#include <SFML/Audio/AudioResource.hpp>
Public Member Functions | |
AudioResource (const AudioResource &)=default | |
Copy constructor. | |
AudioResource & | operator= (const AudioResource &)=default |
Copy assignment. | |
AudioResource (AudioResource &&) noexcept=default | |
Move constructor. | |
AudioResource & | operator= (AudioResource &&) noexcept=default |
Move assignment. |
Protected Member Functions | |
AudioResource () | |
Default constructor. |
Base class for classes that require an audio device.
This class is for internal use only, it must be the base of every class that requires a valid audio device in order to work.
Definition at line 41 of file AudioResource.hpp.
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default |
Copy constructor.
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defaultnoexcept |
Move constructor.
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protected |
Default constructor.
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defaultnoexcept |
Move assignment.
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default |
Copy assignment.