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Abstract base class for capturing sound data. More...
#include <SFML/Audio/SoundRecorder.hpp>
Public Member Functions | |
virtual | ~SoundRecorder () |
destructor | |
bool | start (unsigned int sampleRate=44100) |
Start the capture. | |
void | stop () |
Stop the capture. | |
unsigned int | getSampleRate () const |
Get the sample rate. | |
bool | setDevice (const std::string &name) |
Set the audio capture device. | |
const std::string & | getDevice () const |
Get the name of the current audio capture device. | |
void | setChannelCount (unsigned int channelCount) |
Set the channel count of the audio capture device. | |
unsigned int | getChannelCount () const |
Get the number of channels used by this recorder. | |
const std::vector< SoundChannel > & | getChannelMap () const |
Get the map of position in sample frame to sound channel. |
Static Public Member Functions | |
static std::vector< std::string > | getAvailableDevices () |
Get a list of the names of all available audio capture devices. | |
static std::string | getDefaultDevice () |
Get the name of the default audio capture device. | |
static bool | isAvailable () |
Check if the system supports audio capture. |
Protected Member Functions | |
SoundRecorder () | |
Default constructor. | |
virtual bool | onStart () |
Start capturing audio data. | |
virtual bool | onProcessSamples (const std::int16_t *samples, std::size_t sampleCount)=0 |
Process a new chunk of recorded samples. | |
virtual void | onStop () |
Stop capturing audio data. |
Abstract base class for capturing sound data.
sf::SoundBuffer provides a simple interface to access the audio recording capabilities of the computer (the microphone).
As an abstract base class, it only cares about capturing sound samples, the task of making something useful with them is left to the derived class. Note that SFML provides a built-in specialization for saving the captured data to a sound buffer (see sf::SoundBufferRecorder).
A derived class has only one virtual function to override:
Moreover, two additional virtual functions can be overridden as well if necessary:
The audio capture feature may not be supported or activated on every platform, thus it is recommended to check its availability with the isAvailable() function. If it returns false, then any attempt to use an audio recorder will fail.
If you have multiple sound input devices connected to your computer (for example: microphone, external sound card, webcam mic, ...) you can get a list of all available devices through the getAvailableDevices() function. You can then select a device by calling setDevice() with the appropriate device. Otherwise the default capturing device will be used.
By default the recording is in 16-bit mono. Using the setChannelCount method you can change the number of channels used by the audio capture device to record. Note that you have to decide whether you want to record in mono or stereo before starting the recording.
It is important to note that the audio capture happens in a separate thread, so that it doesn't block the rest of the program. In particular, the onProcessSamples virtual function (but not onStart and not onStop) will be called from this separate thread. It is important to keep this in mind, because you may have to take care of synchronization issues if you share data between threads. Another thing to bear in mind is that you must call stop() in the destructor of your derived class, so that the recording thread finishes before your object is destroyed.
Usage example:
Definition at line 48 of file SoundRecorder.hpp.
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virtual |
destructor
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protected |
Default constructor.
This constructor is only meant to be called by derived classes.
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staticnodiscard |
Get a list of the names of all available audio capture devices.
This function returns a vector of strings, containing the names of all available audio capture devices.
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nodiscard |
Get the number of channels used by this recorder.
Currently only mono and stereo are supported, so the value is either 1 (for mono) or 2 (for stereo).
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nodiscard |
Get the map of position in sample frame to sound channel.
This is used to map a sample in the sample stream to a position during spatialization.
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staticnodiscard |
Get the name of the default audio capture device.
This function returns the name of the default audio capture device. If none is available, an empty string is returned.
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nodiscard |
Get the name of the current audio capture device.
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nodiscard |
Get the sample rate.
The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).
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staticnodiscard |
Check if the system supports audio capture.
This function should always be called before using the audio capture features. If it returns false, then any attempt to use sf::SoundRecorder or one of its derived classes will fail.
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nodiscardprotectedpure virtual |
Process a new chunk of recorded samples.
This virtual function is called every time a new chunk of recorded data is available. The derived class can then do whatever it wants with it (storing it, playing it, sending it over the network, etc.).
samples | Pointer to the new chunk of recorded samples |
sampleCount | Number of samples pointed by samples |
Implemented in sf::SoundBufferRecorder.
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protectedvirtual |
Start capturing audio data.
This virtual function may be overridden by a derived class if something has to be done every time a new capture starts. If not, this function can be ignored; the default implementation does nothing.
Reimplemented in sf::SoundBufferRecorder.
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protectedvirtual |
Stop capturing audio data.
This virtual function may be overridden by a derived class if something has to be done every time the capture ends. If not, this function can be ignored; the default implementation does nothing.
Reimplemented in sf::SoundBufferRecorder.
void sf::SoundRecorder::setChannelCount | ( | unsigned int | channelCount | ) |
Set the channel count of the audio capture device.
This method allows you to specify the number of channels used for recording. Currently only 16-bit mono and 16-bit stereo are supported.
channelCount | Number of channels. Currently only mono (1) and stereo (2) are supported. |
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nodiscard |
Set the audio capture device.
This function sets the audio capture device to the device with the given name. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.
name | The name of the audio capture device |
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nodiscard |
Start the capture.
The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time. You can select which capture device will be used by passing the name to the setDevice() method. If none was selected before, the default capture device will be used. You can get a list of the names of all available capture devices by calling getAvailableDevices().
sampleRate | Desired capture rate, in number of samples per second |
void sf::SoundRecorder::stop | ( | ) |
Stop the capture.