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Window that serves as a base for other windows. More...
#include <SFML/Window/WindowBase.hpp>
Public Member Functions | |
WindowBase () | |
Default constructor. | |
WindowBase (VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) | |
Construct a new window. | |
WindowBase (VideoMode mode, const String &title, State state) | |
Construct a new window. | |
WindowBase (WindowHandle handle) | |
Construct the window from an existing control. | |
virtual | ~WindowBase () |
Destructor. | |
WindowBase (const WindowBase &)=delete | |
Deleted copy constructor. | |
WindowBase & | operator= (const WindowBase &)=delete |
Deleted copy assignment. | |
WindowBase (WindowBase &&) noexcept | |
Move constructor. | |
WindowBase & | operator= (WindowBase &&) noexcept |
Move assignment. | |
virtual void | create (VideoMode mode, const String &title, std::uint32_t style=Style::Default, State state=State::Windowed) |
Create (or recreate) the window. | |
virtual void | create (VideoMode mode, const String &title, State state) |
Create (or recreate) the window. | |
virtual void | create (WindowHandle handle) |
Create (or recreate) the window from an existing control. | |
virtual void | close () |
Close the window and destroy all the attached resources. | |
bool | isOpen () const |
Tell whether or not the window is open. | |
std::optional< Event > | pollEvent () |
Pop the next event from the front of the FIFO event queue, if any, and return it. | |
std::optional< Event > | waitEvent (Time timeout=Time::Zero) |
Wait for an event and return it. | |
template<typename... Handlers> | |
void | handleEvents (Handlers &&... handlers) |
Handle all pending events. | |
Vector2i | getPosition () const |
Get the position of the window. | |
void | setPosition (Vector2i position) |
Change the position of the window on screen. | |
Vector2u | getSize () const |
Get the size of the rendering region of the window. | |
void | setSize (Vector2u size) |
Change the size of the rendering region of the window. | |
void | setMinimumSize (const std::optional< Vector2u > &minimumSize) |
Set the minimum window rendering region size. | |
void | setMaximumSize (const std::optional< Vector2u > &maximumSize) |
Set the maximum window rendering region size. | |
void | setTitle (const String &title) |
Change the title of the window. | |
void | setIcon (Vector2u size, const std::uint8_t *pixels) |
Change the window's icon. | |
void | setVisible (bool visible) |
Show or hide the window. | |
void | setMouseCursorVisible (bool visible) |
Show or hide the mouse cursor. | |
void | setMouseCursorGrabbed (bool grabbed) |
Grab or release the mouse cursor. | |
void | setMouseCursor (const Cursor &cursor) |
Set the displayed cursor to a native system cursor. | |
void | setKeyRepeatEnabled (bool enabled) |
Enable or disable automatic key-repeat. | |
void | setJoystickThreshold (float threshold) |
Change the joystick threshold. | |
void | requestFocus () |
Request the current window to be made the active foreground window. | |
bool | hasFocus () const |
Check whether the window has the input focus. | |
WindowHandle | getNativeHandle () const |
Get the OS-specific handle of the window. | |
bool | createVulkanSurface (const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=nullptr) |
Create a Vulkan rendering surface. |
Protected Member Functions | |
virtual void | onCreate () |
Function called after the window has been created. | |
virtual void | onResize () |
Function called after the window has been resized. |
Friends | |
class | Window |
Window that serves as a base for other windows.
sf::WindowBase serves as the base class for all Windows.
A sf::WindowBase can create its own new window, or be embedded into an already existing control using the create(handle) function.
The sf::WindowBase class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse cursor, etc. It also provides event handling through its pollEvent() and waitEvent() functions.
Usage example:
Definition at line 62 of file WindowBase.hpp.
sf::WindowBase::WindowBase | ( | ) |
Default constructor.
This constructor doesn't actually create the window, use the other constructors or call create() to do so.
sf::WindowBase::WindowBase | ( | VideoMode | mode, |
const String & | title, | ||
std::uint32_t | style = Style::Default, | ||
State | state = State::Windowed ) |
Construct a new window.
This constructor creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behavior of the window (borders, title bar, resizable, closable, ...). An optional state can be provided. If state is State::Fullscreen, then mode must be a valid video mode.
mode | Video mode to use (defines the width, height and depth of the rendering area of the window) |
title | Title of the window |
style | Window style, a bitwise OR combination of sf::Style enumerators |
state | Window state |
Construct a new window.
This constructor creates the window with the size and pixel depth defined in mode.
mode | Video mode to use (defines the width, height and depth of the rendering area of the window) |
title | Title of the window |
state | Window state |
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explicit |
Construct the window from an existing control.
handle | Platform-specific handle of the control |
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virtual |
Destructor.
Closes the window and frees all the resources attached to it.
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delete |
Deleted copy constructor.
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noexcept |
Move constructor.
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virtual |
Close the window and destroy all the attached resources.
After calling this function, the sf::Window instance remains valid and you can call create() to recreate the window. All other functions such as pollEvent() or display() will still work (i.e. you don't have to test isOpen() every time), and will have no effect on closed windows.
Reimplemented in sf::Window.
Create (or recreate) the window.
If the window was already created, it closes it first. If state is State::Fullscreen, then mode must be a valid video mode.
mode | Video mode to use (defines the width, height and depth of the rendering area of the window) |
title | Title of the window |
state | Window state |
Reimplemented in sf::Window.
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virtual |
Create (or recreate) the window.
If the window was already created, it closes it first. If state is State::Fullscreen, then mode must be a valid video mode.
mode | Video mode to use (defines the width, height and depth of the rendering area of the window) |
title | Title of the window |
style | Window style, a bitwise OR combination of sf::Style enumerators |
state | Window state |
Reimplemented in sf::Window.
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virtual |
Create (or recreate) the window from an existing control.
handle | Platform-specific handle of the control |
Reimplemented in sf::Window.
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nodiscard |
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nodiscard |
Get the OS-specific handle of the window.
The type of the returned handle is sf::WindowHandle, which is a type alias to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.
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nodiscard |
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nodiscard |
Get the size of the rendering region of the window.
The size doesn't include the titlebar and borders of the window.
void sf::WindowBase::handleEvents | ( | Handlers &&... | handlers | ) |
Handle all pending events.
This function is not blocking: if there's no pending event then it will return without calling any of the handlers.
This function can take a variadic list of event handlers that each take a concrete event type as a single parameter. The event handlers can be any kind of callable object that has an operator() defined for a specific event type. Additionally a generic callable can also be provided that will be invoked for every event type. If both types of callables are provided, the callables taking concrete event types will be preferred over the generic callable by overload resolution. Generic callables can be used to customize handler dispatching based on the deduced type of the event and other information available at compile time.
Examples of callables:
Calling member functions is supported through lambda expressions.
handlers | A variadic list of callables that take a specific event as their only parameter |
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nodiscard |
Check whether the window has the input focus.
At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.
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nodiscard |
Tell whether or not the window is open.
This function returns whether or not the window exists. Note that a hidden window (setVisible(false)) is open (therefore this function would return true).
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protectedvirtual |
Function called after the window has been created.
This function is called so that derived classes can perform their own specific initialization as soon as the window is created.
Reimplemented in sf::RenderWindow.
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protectedvirtual |
Function called after the window has been resized.
This function is called so that derived classes can perform custom actions when the size of the window changes.
Reimplemented in sf::RenderWindow.
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delete |
Deleted copy assignment.
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noexcept |
Move assignment.
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nodiscard |
Pop the next event from the front of the FIFO event queue, if any, and return it.
This function is not blocking: if there's no pending event then it will return a std::nullopt. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.
void sf::WindowBase::requestFocus | ( | ) |
Request the current window to be made the active foreground window.
At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request. This is not to be confused with setActive().
void sf::WindowBase::setIcon | ( | Vector2u | size, |
const std::uint8_t * | pixels ) |
Change the window's icon.
pixels must be an array of size pixels in 32-bits RGBA format.
The OS default icon is used by default.
size | Icon's width and height, in pixels |
pixels | Pointer to the array of pixels in memory. The pixels are copied, so you need not keep the source alive after calling this function. |
void sf::WindowBase::setJoystickThreshold | ( | float | threshold | ) |
Change the joystick threshold.
The joystick threshold is the value below which no JoystickMoved event will be generated.
The threshold value is 0.1 by default.
threshold | New threshold, in the range [0, 100] |
void sf::WindowBase::setKeyRepeatEnabled | ( | bool | enabled | ) |
Enable or disable automatic key-repeat.
If key repeat is enabled, you will receive repeated KeyPressed events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.
Key repeat is enabled by default.
enabled | true to enable, false to disable |
void sf::WindowBase::setMaximumSize | ( | const std::optional< Vector2u > & | maximumSize | ) |
Set the maximum window rendering region size.
Pass std::nullopt to unset the maximum size
maximumSize | New maximum size, in pixels |
void sf::WindowBase::setMinimumSize | ( | const std::optional< Vector2u > & | minimumSize | ) |
Set the minimum window rendering region size.
Pass std::nullopt to unset the minimum size
minimumSize | New minimum size, in pixels |
void sf::WindowBase::setMouseCursor | ( | const Cursor & | cursor | ) |
Set the displayed cursor to a native system cursor.
Upon window creation, the arrow cursor is used by default.
cursor | Native system cursor type to display |
void sf::WindowBase::setMouseCursorGrabbed | ( | bool | grabbed | ) |
Grab or release the mouse cursor.
If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus.
grabbed | true to enable, false to disable |
void sf::WindowBase::setMouseCursorVisible | ( | bool | visible | ) |
Show or hide the mouse cursor.
The mouse cursor is visible by default.
visible | true to show the mouse cursor, false to hide it |
void sf::WindowBase::setPosition | ( | Vector2i | position | ) |
Change the position of the window on screen.
This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).
position | New position, in pixels |
void sf::WindowBase::setSize | ( | Vector2u | size | ) |
Change the size of the rendering region of the window.
size | New size, in pixels |
void sf::WindowBase::setTitle | ( | const String & | title | ) |
void sf::WindowBase::setVisible | ( | bool | visible | ) |
Show or hide the window.
The window is shown by default.
visible | true to show the window, false to hide it |
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nodiscard |
Wait for an event and return it.
This function is blocking: if there's no pending event then it will wait until an event is received or until the provided timeout elapses. Only if an error or a timeout occurs the returned event will be std::nullopt. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.
timeout | Maximum time to wait (Time::Zero for infinite) |
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friend |
Definition at line 586 of file WindowBase.hpp.