Warning
This page refers to an old version of SFML. Click here to switch to the latest version.
Warning
This page refers to an old version of SFML. Click here to switch to the latest version.
The audio listener is the point in the scene from where all the sounds are heard. More...
Classes | |
struct | Cone |
Structure defining the properties of a directional cone. More... |
Functions | |
void | setGlobalVolume (float volume) |
Change the global volume of all the sounds and musics. | |
float | getGlobalVolume () |
Get the current value of the global volume. | |
void | setPosition (const Vector3f &position) |
Set the position of the listener in the scene. | |
Vector3f | getPosition () |
Get the current position of the listener in the scene. | |
void | setDirection (const Vector3f &direction) |
Set the forward vector of the listener in the scene. | |
Vector3f | getDirection () |
Get the current forward vector of the listener in the scene. | |
void | setVelocity (const Vector3f &velocity) |
Set the velocity of the listener in the scene. | |
Vector3f | getVelocity () |
Get the current forward vector of the listener in the scene. | |
void | setCone (const Listener::Cone &cone) |
Set the cone properties of the listener in the audio scene. | |
Listener::Cone | getCone () |
Get the cone properties of the listener in the audio scene. | |
void | setUpVector (const Vector3f &upVector) |
Set the upward vector of the listener in the scene. | |
Vector3f | getUpVector () |
Get the current upward vector of the listener in the scene. |
The audio listener is the point in the scene from where all the sounds are heard.
The audio listener defines the global properties of the audio environment, it defines where and how sounds and musics are heard.
If sf::View is the eyes of the user, then sf::Listener are their ears (by the way, they are often linked together – same position, orientation, etc.).
sf::Listener is a simple interface, which allows to setup the listener in the 3D audio environment (position, direction and up vector), and to adjust the global volume.
Usage example:
|
nodiscard |
|
nodiscard |
Get the current forward vector of the listener in the scene.
|
nodiscard |
Get the current value of the global volume.
|
nodiscard |
Get the current position of the listener in the scene.
|
nodiscard |
Get the current upward vector of the listener in the scene.
|
nodiscard |
Get the current forward vector of the listener in the scene.
void sf::Listener::setCone | ( | const Listener::Cone & | cone | ) |
void sf::Listener::setDirection | ( | const Vector3f & | direction | ) |
Set the forward vector of the listener in the scene.
The direction (also called "at vector") is the vector pointing forward from the listener's perspective. Together with the up vector, it defines the 3D orientation of the listener in the scene. The direction vector doesn't have to be normalized. The default listener's direction is (0, 0, -1).
direction | New listener's direction |
void sf::Listener::setGlobalVolume | ( | float | volume | ) |
Change the global volume of all the sounds and musics.
volume is a number between 0 and 100; it is combined with the individual volume of each sound / music. The default value for the volume is 100 (maximum).
volume | New global volume, in the range [0, 100] |
void sf::Listener::setPosition | ( | const Vector3f & | position | ) |
Set the position of the listener in the scene.
The default listener's position is (0, 0, 0).
position | New listener's position |
void sf::Listener::setUpVector | ( | const Vector3f & | upVector | ) |
Set the upward vector of the listener in the scene.
The up vector is the vector that points upward from the listener's perspective. Together with the direction, it defines the 3D orientation of the listener in the scene. The up vector doesn't have to be normalized. The default listener's up vector is (0, 1, 0). It is usually not necessary to change it, especially in 2D scenarios.
upVector | New listener's up vector |
void sf::Listener::setVelocity | ( | const Vector3f & | velocity | ) |
Set the velocity of the listener in the scene.
The default listener's velocity is (0, 0, -1).
velocity | New listener's velocity |