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Graphical text that can be drawn to a render target. More...

#include <D:/private/SFML/SFML/include/SFML/Graphics/Text.hpp>

Inheritance diagram for sf::Text:
sf::Drawable sf::Transformable

Classes

struct  ShapedGlyph
 Structure describing a glyph after shaping. More...

Public Types

enum  Style {
  Regular = 0 , Bold = 1 << 0 , Italic = 1 << 1 , Underlined = 1 << 2 ,
  StrikeThrough = 1 << 3
}
 Enumeration of the string drawing styles. More...
enum class  LineAlignment { Default , Left , Center , Right }
 Enumeration of the text alignment options. More...
enum class  ClusterGrouping { Grapheme , Character , None }
 Cluster Grouping. More...
enum class  TextDirection {
  Unspecified , LeftToRight , RightToLeft , TopToBottom ,
  BottomToTop
}
 Text Direction. More...
enum class  TextOrientation { Default , TopToBottom , BottomToTop }
 Text Orientation. More...
using GlyphPreProcessor
 Callable that is provided with glyph data for pre-processing.

Public Member Functions

 Text (const Font &font, String string="", unsigned int characterSize=30)
 Construct the text from a string, font and size.
 Text (const Font &&font, String string="", unsigned int characterSize=30)=delete
 Disallow construction from a temporary font.
void setString (const String &string)
 Set the text's string.
void setFont (const Font &font)
 Set the text's font.
void setFont (const Font &&font)=delete
 Disallow setting from a temporary font.
void setCharacterSize (unsigned int size)
 Set the character size.
void setLineSpacing (float spacingFactor)
 Set the line spacing factor.
void setLetterSpacing (float spacingFactor)
 Set the letter spacing factor.
void setStyle (std::uint32_t style)
 Set the text's style.
void setFillColor (Color color)
 Set the fill color of the text.
void setOutlineColor (Color color)
 Set the outline color of the text.
void setOutlineThickness (float thickness)
 Set the thickness of the text's outline.
void setLineAlignment (LineAlignment lineAlignment)
 Set the line alignment for a multi-line text.
void setTextOrientation (TextOrientation textOrientation)
 Set the text orientation.
const StringgetString () const
 Get the text's string.
const FontgetFont () const
 Get the text's font.
unsigned int getCharacterSize () const
 Get the character size.
float getLetterSpacing () const
 Get the size of the letter spacing factor.
float getLineSpacing () const
 Get the size of the line spacing factor.
std::uint32_t getStyle () const
 Get the text's style.
Color getFillColor () const
 Get the fill color of the text.
Color getOutlineColor () const
 Get the outline color of the text.
float getOutlineThickness () const
 Get the outline thickness of the text.
LineAlignment getLineAlignment () const
 Get the line alignment for a multi-line text.
TextOrientation getTextOrientation () const
 Get the text orientation.
Vector2f findCharacterPos (std::size_t index) const
 Return the position of the index-th character.
const std::vector< ShapedGlyph > & getShapedGlyphs () const
 Return a list of shaped glyphs that make up the text.
ClusterGrouping getClusterGrouping () const
 Return the cluster grouping algorithm in use.
void setClusterGrouping (ClusterGrouping clusterGrouping)
 Set the cluster grouping algorithm to use.
void setGlyphPreProcessor (GlyphPreProcessor glyphPreProcessor)
 Set the glyph pre-processor to be called per glyph.
VertexArraygetVertexData () const
 Get a reference to the vertex data of this text.
VertexArraygetOutlineVertexData () const
 Get a reference to the outline vertex data of this text.
FloatRect getLocalBounds () const
 Get the local bounding rectangle of the entity.
FloatRect getGlobalBounds () const
 Get the global bounding rectangle of the entity.
void setPosition (Vector2f position)
 set the position of the object
void setRotation (Angle angle)
 set the orientation of the object
void setScale (Vector2f factors)
 set the scale factors of the object
void setOrigin (Vector2f origin)
 set the local origin of the object
Vector2f getPosition () const
 get the position of the object
Angle getRotation () const
 get the orientation of the object
Vector2f getScale () const
 get the current scale of the object
Vector2f getOrigin () const
 get the local origin of the object
void move (Vector2f offset)
 Move the object by a given offset.
void rotate (Angle angle)
 Rotate the object.
void scale (Vector2f factor)
 Scale the object.
const TransformgetTransform () const
 get the combined transform of the object
const TransformgetInverseTransform () const
 get the inverse of the combined transform of the object

Detailed Description

Graphical text that can be drawn to a render target.

sf::Text is a drawable class that allows to easily display some text with custom style and color on a render target.

It inherits all the functions from sf::Transformable: position, rotation, scale, origin. It also adds text-specific properties such as the font to use, the character size, the font style (bold, italic, underlined and strike through), the text color, the outline thickness, the outline color, the character spacing, the line spacing and the text to display of course. It also provides convenience functions to calculate the graphical size of the text, or to get the global position of a given character.

sf::Text works in combination with the sf::Font class, which loads and provides the glyphs (visual characters) of a given font.

The separation of sf::Font and sf::Text allows more flexibility and better performances: indeed a sf::Font is a heavy resource, and any operation on it is slow (often too slow for real-time applications). On the other side, a sf::Text is a lightweight object which can combine the glyphs data and metrics of a sf::Font to display any text on a render target.

It is important to note that the sf::Text instance doesn't copy the font that it uses, it only keeps a reference to it. Thus, a sf::Font must not be destructed while it is used by a sf::Text (i.e. never write a function that uses a local sf::Font instance for creating a text).

See also the note on coordinates and undistorted rendering in sf::Transformable.

Usage example:

// Open a font
const sf::Font font("arial.ttf");
// Create a text
sf::Text text(font, "hello");
text.setCharacterSize(30);
text.setStyle(sf::Text::Bold);
text.setFillColor(sf::Color::Red);
// Draw it
window.draw(text);
static const Color Red
Red predefined color.
Definition Color.hpp:84
Class for loading and manipulating character fonts.
Definition Font.hpp:58
Graphical text that can be drawn to a render target.
Definition Text.hpp:61
@ Bold
Bold characters.
Definition Text.hpp:70
See also
sf::Font, sf::Transformable

Definition at line 60 of file Text.hpp.

Member Typedef Documentation

◆ GlyphPreProcessor

Initial value:
std::function<
void(const ShapedGlyph& shapedGlyph, std::uint32_t& style, Color& fillColor, Color& outlineColor, float& outlineThickness)>
Utility class for manipulating RGBA colors.
Definition Color.hpp:40
Structure describing a glyph after shaping.
Definition Text.hpp:128

Callable that is provided with glyph data for pre-processing.

When re-generating the text geometry, shaping will be performed on the input string using the set font. The result of shaping is a set of shaped glyphs. Shaped glyphs are glyphs that have been positioned by the shaper and whose script direction has also been determined.

Because multiple input codepoints can be merged into a single glyph and single codepoints decomposed into multiple glyphs, the shaper provides a way to map the shaping output back to the input. When the input string is provided to the shaper, a monotonically increasing character index is attached to each input codepoint. If the input string consists of 10 codepoints, the indices will be 0 to 9.

After shaping each shaped glyph will be assigned a cluster value. These cluster values are derived from the input indices that were provided to the shaper. Because of the merging and decomposing that happens during shaping, there isn't a 1 to 1 mapping between input indices and output cluster values.

In order to set the glyph properties reliably, they have to be set based on text segmentation boundaries such as graphemes, words and sentences. See the corresponding methods in sf::String that can check for these boundaries.

Once the input text segments to be pre-processed have been determined, they have to be applied to the shaped glyphs. When using character or grapheme cluster grouping it is guaranteed that the resulting cluster values are monotonic. This means that cluster values will not be reordered beyond the bounds of the indices that were provided with the input text.

What this means is that given a segment of text that should e.g. be colored differently, if a beginning and end index can be determined from the input codepoints, these index boundaries can be used to select the clusters of the shaped glyphs that correspond to the input segment and thus whose color needs to be set.

Here is an example string with codepoint indices:

I l i k e f l o w e r s , m u f f i n s a n d w a f f l e s .
0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5

After shaping, due to ligature merging of fl, ffi and ffl, the output clusters might look like:

I l i k e fl o w e r s , m u ffi n s a n d w a ffl e s .
0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3
0 1 2 3 4 5 6 7 9 0 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 9 0 3 4 5

In order to e.g. color the word "muffins", the beginning and end codepoint indices of the word have to be determined, in this case 16 and 22. After shaping, any glyphs belonging to the word "muffins" will have cluster values between and including 16 and 22. In the example above the clusters 16, 17, 18, 21 and 22 belong to the word "muffins". Coloring the glyphs with those indices will result in the word "muffins" being colored.

The same applies to "flowers" and "waffles" in the example above.

Because merging and decomposition of codepoints cannot happen beyond word boundaries, applying properties to glyphs using the above method is safe when segmenting based on words. As can be seen above it would not work when attempting to apply a different property to the single graphemes 'f', 'l' or 'i' since they can be merged with neighbouring graphemes into a single glyph.

The opposite, decomposition, of the following input:

I f i n d c l i c h é s f u n n y .
0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0

into glyphs would look like:

I f i n d c l i c h e + s f u n n y .
0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1
0 1 2 3 4 5 6 7 8 9 0 1 2 2 3 4 5 6 7 8 9 0

The + at cluster 12 is a placeholder for the acute accent. This can occur if the font provides the glyph for the accent seperate from the base glyph e which also has the cluster value 12. The codepoint é is thus decomposed into a base glyph and a mark glyph. The cluster value of the mark in such a decomposition will be identical to the base. Because of this, the same procedure as demonstrated in the fist example can be applied here as well.

The above examples are just simple examples of how to map input codepoint indices to output cluster values. While merging and decomposition are an exception in latin script, they can occur very frequently in other scripts. The mapping procedure described above will work for all scripts.

Once the boundaries of the cluster values whose properties to modify have been determined, they can be used from within the callable to set said properties on a glyph by glyph basis.

The callable will be called in the order in which glyph geometry is generated. This does not always happen in ascending cluster order such as in right-to-left text where it happens in descending cluster order.

Be aware that while changing the character size per glyph is not possible, changing its style or outline thickness is. Doing this, however, might lead to slight inconsistencies when the text bounds are computed at the end of the geometry update process. The same applies to the italic style.

In contrast, changing the fill or outline color is safe since they don't have any effect on the pixel coverage of the glyph.

Setting the underlined and strikethrough styles per glyph is technically possible but not yet implemented.

Note: Because text bounds are computed based on the geometry, it is not safe or reliable to query the text bounds from within this callable. If it is absolutely necessary to make decisions within this callable based on text bounds, multiple geometry updates will be necessary. The first geometry update is run with the pre-processor set to pass through data. Based on the first update the text bounds can be queried and stored. The stored text bounds can then be used in the second geometry update.

Definition at line 706 of file Text.hpp.

Member Enumeration Documentation

◆ ClusterGrouping

enum class sf::Text::ClusterGrouping
strong

Cluster Grouping.

Enumerator
Grapheme 

Group clusters by grapheme.

Character 

Group clusters by character.

None 

Do not group clusters.

Definition at line 92 of file Text.hpp.

◆ LineAlignment

enum class sf::Text::LineAlignment
strong

Enumeration of the text alignment options.

Enumerator
Default 

Automatically align lines by script direction, left-align left-to-right text and right-align right-to-left text.

Left 

Force align all lines to the left, regardless of script direction.

Center 

Force align all lines centrally.

Right 

Force align lines to the right, regardless of script direction.

Definition at line 80 of file Text.hpp.

◆ Style

Enumeration of the string drawing styles.

Enumerator
Regular 

Regular characters, no style.

Bold 

Bold characters.

Italic 

Italic characters.

Underlined 

Underlined characters.

StrikeThrough 

Strike through characters.

Definition at line 67 of file Text.hpp.

◆ TextDirection

enum class sf::Text::TextDirection
strong

Text Direction.

Enumerator
Unspecified 

Unspecified.

LeftToRight 

Left-to-right.

RightToLeft 

Right-to-left.

TopToBottom 

Top-to-bottom.

BottomToTop 

Bottom-to-top.

Definition at line 103 of file Text.hpp.

◆ TextOrientation

enum class sf::Text::TextOrientation
strong

Text Orientation.

Enumerator
Default 

Default (left-to-right or right-to-left depending on detected script).

TopToBottom 

Top-to-bottom.

BottomToTop 

Bottom-to-top.

Definition at line 116 of file Text.hpp.

Constructor & Destructor Documentation

◆ Text() [1/2]

sf::Text::Text ( const Font & font,
String string = "",
unsigned int characterSize = 30 )

Construct the text from a string, font and size.

Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

Parameters
stringText assigned to the string
fontFont used to draw the string
characterSizeBase size of characters, in pixels

◆ Text() [2/2]

sf::Text::Text ( const Font && font,
String string = "",
unsigned int characterSize = 30 )
delete

Disallow construction from a temporary font.

Member Function Documentation

◆ findCharacterPos()

Vector2f sf::Text::findCharacterPos ( std::size_t index) const
nodiscard

Return the position of the index-th character.

Deprecated
Use getShapedGlyphs() instead.

This function computes the visual position of a character from its index in the string. The returned position is in global coordinates (translation, rotation, scale and origin are applied). If index is out of range, the position of the end of the string is returned.

Parameters
indexIndex of the character
Returns
Position of the character

◆ getCharacterSize()

unsigned int sf::Text::getCharacterSize ( ) const
nodiscard

Get the character size.

Returns
Size of the characters, in pixels
See also
setCharacterSize

◆ getClusterGrouping()

ClusterGrouping sf::Text::getClusterGrouping ( ) const
nodiscard

Return the cluster grouping algorithm in use.

Returns
The cluster grouping algorithm in use

◆ getFillColor()

Color sf::Text::getFillColor ( ) const
nodiscard

Get the fill color of the text.

Returns
Fill color of the text
See also
setFillColor

◆ getFont()

const Font & sf::Text::getFont ( ) const
nodiscard

Get the text's font.

The returned reference is const, which means that you cannot modify the font when you get it from this function.

Returns
Reference to the text's font
See also
setFont

◆ getGlobalBounds()

FloatRect sf::Text::getGlobalBounds ( ) const
nodiscard

Get the global bounding rectangle of the entity.

The returned rectangle is in global coordinates, which means that it takes into account the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the text in the global 2D world's coordinate system.

Returns
Global bounding rectangle of the entity

◆ getInverseTransform()

const Transform & sf::Transformable::getInverseTransform ( ) const
nodiscardinherited

get the inverse of the combined transform of the object

Returns
Inverse of the combined transformations applied to the object
See also
getTransform

◆ getLetterSpacing()

float sf::Text::getLetterSpacing ( ) const
nodiscard

Get the size of the letter spacing factor.

Returns
Size of the letter spacing factor
See also
setLetterSpacing

◆ getLineAlignment()

LineAlignment sf::Text::getLineAlignment ( ) const

Get the line alignment for a multi-line text.

Returns
Line alignment
See also
setLineAlignment

◆ getLineSpacing()

float sf::Text::getLineSpacing ( ) const
nodiscard

Get the size of the line spacing factor.

Returns
Size of the line spacing factor
See also
setLineSpacing

◆ getLocalBounds()

FloatRect sf::Text::getLocalBounds ( ) const
nodiscard

Get the local bounding rectangle of the entity.

The returned rectangle is in local coordinates, which means that it ignores the transformations (translation, rotation, scale, ...) that are applied to the entity. In other words, this function returns the bounds of the entity in the entity's coordinate system.

Returns
Local bounding rectangle of the entity

◆ getOrigin()

Vector2f sf::Transformable::getOrigin ( ) const
nodiscardinherited

get the local origin of the object

Returns
Current origin
See also
setOrigin

◆ getOutlineColor()

Color sf::Text::getOutlineColor ( ) const
nodiscard

Get the outline color of the text.

Returns
Outline color of the text
See also
setOutlineColor

◆ getOutlineThickness()

float sf::Text::getOutlineThickness ( ) const
nodiscard

Get the outline thickness of the text.

Returns
Outline thickness of the text, in pixels
See also
setOutlineThickness

◆ getOutlineVertexData()

VertexArray & sf::Text::getOutlineVertexData ( ) const

Get a reference to the outline vertex data of this text.

The outline vertex data is regenerated by the text whenever it is necessary. Any changes made to the outline vertex data will be discarded whenever this happens.

Returns
Reference to the vertex data of this text

◆ getPosition()

Vector2f sf::Transformable::getPosition ( ) const
nodiscardinherited

get the position of the object

Returns
Current position
See also
setPosition

◆ getRotation()

Angle sf::Transformable::getRotation ( ) const
nodiscardinherited

get the orientation of the object

The rotation is always in the range [0, 360].

Returns
Current rotation
See also
setRotation

◆ getScale()

Vector2f sf::Transformable::getScale ( ) const
nodiscardinherited

get the current scale of the object

Returns
Current scale factors
See also
setScale

◆ getShapedGlyphs()

const std::vector< ShapedGlyph > & sf::Text::getShapedGlyphs ( ) const
nodiscard

Return a list of shaped glyphs that make up the text.

The result of shaping i.e. positioning individual glyphs based on the properties of the font and the input text is a sequence of shaped glyphs that each have a collection of properties.

In addition to the glyph information that is available by looking up a glyph from a font, the glyph position, glyph cluster ID and direction of the text represented by the glyph is provided.

When specifying unicode text, multiple unicode codepoints might combine to form e.g. a ligature such as æ or base-and-mark sequence such as é which are composed of multiple individual glyphs. These combinations are known as grapheme clusters. When segmenting text into grapheme clusters, each cluster identifies a complete unit of text that will be drawn. There are other methods of segmenting text into clusters e.g. without combining marks. Character cluster segmentation is used as the default. A single grapheme can be represented by an individual codepoint or by a composition of codepoints e.g. an e as the base and an accent as the mark which together compose the grapheme é. The cluster groups that result from shaping depend on whether the input text provides composed codepoints or decomposed codepoints. This is an advanced topic known as unicode normalisation.

When positioning e.g. a cursor within the text, grapheme clusters can be treated as the basic units of which the text is composed and not subdivided into their individual components or glyphs. If positioning of the cursor within a single grapheme e.g. a ligature is required, a more fine-grained cluster segmentation algorithm should be used.

The returned glyph positions are in local coordinates (translation, rotation, scale and origin are not applied).

Returns
List of shaped glyphs that make up the text
See also
setClusterGrouping

◆ getString()

const String & sf::Text::getString ( ) const
nodiscard

Get the text's string.

The returned string is a sf::String, which can automatically be converted to standard string types. So, the following lines of code are all valid:

sf::String s1 = text.getString();
std::string s2 = text.getString();
std::wstring s3 = text.getString();
Utility string class that automatically handles conversions between types and encodings.
Definition String.hpp:91
Returns
Text's string
See also
setString

◆ getStyle()

std::uint32_t sf::Text::getStyle ( ) const
nodiscard

Get the text's style.

Returns
Text's style
See also
setStyle

◆ getTextOrientation()

TextOrientation sf::Text::getTextOrientation ( ) const

Get the text orientation.

Returns
Text orientation
See also
setTextOrientation

◆ getTransform()

const Transform & sf::Transformable::getTransform ( ) const
nodiscardinherited

get the combined transform of the object

Returns
Transform combining the position/rotation/scale/origin of the object
See also
getInverseTransform

◆ getVertexData()

VertexArray & sf::Text::getVertexData ( ) const

Get a reference to the vertex data of this text.

The vertex data is regenerated by the text whenever it is necessary. Any changes made to the vertex data will be discarded whenever this happens.

Returns
Reference to the vertex data of this text

◆ move()

void sf::Transformable::move ( Vector2f offset)
inherited

Move the object by a given offset.

This function adds to the current position of the object, unlike setPosition which overwrites it. Thus, it is equivalent to the following code:

object.setPosition(object.getPosition() + offset);
Vector2f getPosition() const
get the position of the object
Parameters
offsetOffset
See also
setPosition

◆ rotate()

void sf::Transformable::rotate ( Angle angle)
inherited

Rotate the object.

This function adds to the current rotation of the object, unlike setRotation which overwrites it. Thus, it is equivalent to the following code:

object.setRotation(object.getRotation() + angle);
Angle getRotation() const
get the orientation of the object
Parameters
angleAngle of rotation

◆ scale()

void sf::Transformable::scale ( Vector2f factor)
inherited

Scale the object.

This function multiplies the current scale of the object, unlike setScale which overwrites it. Thus, it is equivalent to the following code:

sf::Vector2f scale = object.getScale();
object.setScale(scale.x * factor.x, scale.y * factor.y);
void scale(Vector2f factor)
Scale the object.
Vector2< float > Vector2f
Definition Vector2.hpp:213
Parameters
factorScale factors
See also
setScale

◆ setCharacterSize()

void sf::Text::setCharacterSize ( unsigned int size)

Set the character size.

The default size is 30.

Note that if the used font is a bitmap font, it is not scalable, thus not all requested sizes will be available to use. This needs to be taken into consideration when setting the character size. If you need to display text of a certain size, make sure the corresponding bitmap font that supports that size is used.

Parameters
sizeNew character size, in pixels
See also
getCharacterSize

◆ setClusterGrouping()

void sf::Text::setClusterGrouping ( ClusterGrouping clusterGrouping)

Set the cluster grouping algorithm to use.

By default, character cluster grouping is used.

Character cluster grouping is good enough to be able to position cursors in most scenarios. If more coarse-grained grouping is required, grapheme grouping can be selected.

Cluster grouping can also be disabled if necessary.

Parameters
clusterGroupingThe cluster grouping algorithm to use

◆ setFillColor()

void sf::Text::setFillColor ( Color color)

Set the fill color of the text.

By default, the text's fill color is opaque white. Setting the fill color to a transparent color with an outline will cause the outline to be displayed in the fill area of the text.

Parameters
colorNew fill color of the text
See also
getFillColor

◆ setFont() [1/2]

void sf::Text::setFont ( const Font && font)
delete

Disallow setting from a temporary font.

◆ setFont() [2/2]

void sf::Text::setFont ( const Font & font)

Set the text's font.

The font argument refers to a font that must exist as long as the text uses it. Indeed, the text doesn't store its own copy of the font, but rather keeps a pointer to the one that you passed to this function. If the font is destroyed and the text tries to use it, the behavior is undefined.

Parameters
fontNew font
See also
getFont

◆ setGlyphPreProcessor()

void sf::Text::setGlyphPreProcessor ( GlyphPreProcessor glyphPreProcessor)

Set the glyph pre-processor to be called per glyph.

The glyph pre-processor is a callable that will be called with glyph data to be pre-processed.

Parameters
glyphPreProcessorThe glyph pre-processor to be called per glyph, pass an empty pre-processor to disable pre-processing

◆ setLetterSpacing()

void sf::Text::setLetterSpacing ( float spacingFactor)

Set the letter spacing factor.

The default spacing between letters is defined by the font. This factor doesn't directly apply to the existing spacing between each character, it rather adds a fixed space between them which is calculated from the font metrics and the character size. Note that factors below 1 (including negative numbers) bring characters closer to each other. By default the letter spacing factor is 1.

Parameters
spacingFactorNew letter spacing factor
See also
getLetterSpacing

◆ setLineAlignment()

void sf::Text::setLineAlignment ( LineAlignment lineAlignment)

Set the line alignment for a multi-line text.

By default, the lines will be aligned according to the direction of the line's script. Left-to-right scripts will be aligned to the left and right-to-left scripts will be aligned to the right.

Forcing alignment will ignore script direction and always align according to the requested line alignment.

Parameters
lineAlignmentNew line alignment
See also
getLineAlignment

◆ setLineSpacing()

void sf::Text::setLineSpacing ( float spacingFactor)

Set the line spacing factor.

The default spacing between lines is defined by the font. This method enables you to set a factor for the spacing between lines. By default the line spacing factor is 1.

Parameters
spacingFactorNew line spacing factor
See also
getLineSpacing

◆ setOrigin()

void sf::Transformable::setOrigin ( Vector2f origin)
inherited

set the local origin of the object

The origin of an object defines the center point for all transformations (position, scale, rotation). The coordinates of this point must be relative to the top-left corner of the object, and ignore all transformations (position, scale, rotation). The default origin of a transformable object is (0, 0).

Parameters
originNew origin
See also
getOrigin

◆ setOutlineColor()

void sf::Text::setOutlineColor ( Color color)

Set the outline color of the text.

By default, the text's outline color is opaque black.

Parameters
colorNew outline color of the text
See also
getOutlineColor

◆ setOutlineThickness()

void sf::Text::setOutlineThickness ( float thickness)

Set the thickness of the text's outline.

By default, the outline thickness is 0.

Be aware that using a negative value for the outline thickness will cause distorted rendering.

Parameters
thicknessNew outline thickness, in pixels
See also
getOutlineThickness

◆ setPosition()

void sf::Transformable::setPosition ( Vector2f position)
inherited

set the position of the object

This function completely overwrites the previous position. See the move function to apply an offset based on the previous position instead. The default position of a transformable object is (0, 0).

Note that sf::Text may appear offset when positioned. This is because its local bounds are influenced by font metrics (e.g. tallest characters) to consistently align with the text's baseline. As such the getGlobalBounds() position may not match the position you set.

To account for this offset, the local bounds need to be considered. Either by including it in the position calculation:

text.setPosition(position - text.getLocalBounds().position);

Or by adjusting the text's origin:

text.setOrigin(text.getLocalBounds().position);
text.setPosition(position);
Parameters
positionNew position
See also
move, getPosition

◆ setRotation()

void sf::Transformable::setRotation ( Angle angle)
inherited

set the orientation of the object

This function completely overwrites the previous rotation. See the rotate function to add an angle based on the previous rotation instead. The default rotation of a transformable object is 0.

Parameters
angleNew rotation
See also
rotate, getRotation

◆ setScale()

void sf::Transformable::setScale ( Vector2f factors)
inherited

set the scale factors of the object

This function completely overwrites the previous scale. See the scale function to add a factor based on the previous scale instead. The default scale of a transformable object is (1, 1).

Parameters
factorsNew scale factors
See also
scale, getScale

◆ setString()

void sf::Text::setString ( const String & string)

Set the text's string.

The string argument is a sf::String, which can automatically be constructed from standard string types. So, the following calls are all valid:

text.setString("hello");
text.setString(L"hello");
text.setString(std::string("hello"));
text.setString(std::wstring(L"hello"));

A text's string is empty by default.

Parameters
stringNew string
See also
getString

◆ setStyle()

void sf::Text::setStyle ( std::uint32_t style)

Set the text's style.

You can pass a combination of one or more styles, for example sf::Text::Bold | sf::Text::Italic. The default style is sf::Text::Regular.

Parameters
styleNew style
See also
getStyle

◆ setTextOrientation()

void sf::Text::setTextOrientation ( TextOrientation textOrientation)

Set the text orientation.

By default, the lines will have horizontal orientation.

Be aware that most fonts don't natively support vertical orientations. Fonts that are the most likely to natively support vertical orientations are those whose scripts also support vertical orientations e.g. east asian scripts.

If a font does not natively support vertical orientation, vertical metrics might still be provided for shaping. In this case, they are very likely to be emulated and might not result in good visual output.

Some metrics such as advance and baseline position will be rotated so they match the vertical axis.

Parameters
textOrientationNew text orientation
See also
getTextOrientation

The documentation for this class was generated from the following file: